First Year Architecture Guide

01 / Before You Start

YOU DO NOT NEED TO KNOW EVERYTHING.

Your first year is about learning how to think, test and communicate - not collecting software and architectural vocabulary.

01

LEARN ONE WORKFLOW

A strong sequence of decisions will save you more time than knowing ten programs badly.

02

LOOK AT REAL BUILDINGS

Plans, sections, details, materials and everyday use matter more than a beautiful hero render.

03

PRINT EARLY

A drawing that feels perfect on a laptop can completely fail at A1.

04

KEEP YOUR PROCESS

Save sketches, failed versions, models and diagrams. They show you how your thinking changes.

05

ASK SPECIFIC QUESTIONS

'How can I make it better?' is too broad. 'Does this entrance sequence work?' can actually move a project forward.

02 / Software

I WOULD LEARN ONLY FOUR TOOLS FIRST.

These are not the only good programs. They are the tools I personally use, so these are the ones I can genuinely recommend.

01

REVIT

Design + coordinated plans and sections.

02

VISOID

Visual direction + architectural visualisation.

03

PHOTOSHOP

Post-production + collage + graphic control.

04

INDESIGN

Boards + portfolios + final storytelling.

DO NOT COLLECT SOFTWARE.
Build a workflow you can repeat from brief -> project -> presentation.
03 / Workflow

THE PROJECT SHOULD LEAD THE SOFTWARE.

  1. READ THE BRIEF
  2. DEFINE THE QUESTION
  3. COLLECT REFERENCES
  4. SKETCH + TEST
  5. REVIT
  6. CHOOSE VIEWS
  7. VISOID + PHOTOSHOP
  8. INDESIGN

THE QUESTION AT EACH STEP

BRIEF: What is actually being asked?

REFERENCES: What do I need to learn?

MODEL: Does plan + section work?

VIEWS: What needs to be understood?

LAYOUT: What should be seen first?

10 / References

BUILD A BETTER ARCHITECTURE INTERNET.

Pinterest is useful for discovery. It should not be your entire research method.

DIVISARE Open

Search by typology, architect and architectural element. Useful when you need actual built references.


DRAWING MATTER Open

Architectural drawings, archives and drawing as a way of thinking.


KOOZARCH Open

Conceptual work, representation, interviews and critical design thinking.


THE ARCHITECTURAL REVIEW Open

Criticism, essays and buildings beyond fast image consumption.


MY RULE

Save less. Open more plans, sections and details.

13 / Books

SIX BOOKS I WOULD KEEP NEAR MY DESK.

You do not need to finish them before semester starts. Read slowly and return when a project gives you a reason.

01

EXPERIENCING ARCHITECTURE

Steen Eiler Rasmussen
proportion / rhythm / perception

02

LESSONS FOR STUDENTS IN ARCHITECTURE

Herman Hertzberger
space / use / project thinking

03

THE EYES OF THE SKIN

Juhani Pallasmaa
architecture beyond the image

04

ATMOSPHERES

Peter Zumthor
material / sound / temperature / mood

05

A PATTERN LANGUAGE

Christopher Alexander et al.
spatial questions / everyday life

06

CARLO SCARPA: ARCHITECTURE IN DETAILS

various studies
junctions / craft / physical precision

DO NOT READ ARCHITECTURE TO SOUND LIKE AN ARCHITECT.
Read it because your next project needs a better question.
04 / Revit

LEARN REVIT AS A DESIGN TOOL.

I would learn plan and section together from the beginning. The model is useful only if it helps you make architectural decisions.

Revit Plan
01

levels + grids

02

walls + openings

03

stairs

04

rooms + furniture

05

plans + sections

06

simple sheets

DO NOT OVERMODEL
Model what you need to make the next decision. First year is not a BIM competition.
05 / Visoid

VISUALISE AFTER YOU HAVE A POINT OF VIEW.

A beautiful image should clarify architecture, not convince you to stop questioning it.

Visoid Render
  1. Decide what the view needs to explain.
  2. Export a clear architectural base from Revit.
  3. Use references intentionally: material, light, mood.
  4. Explore visual directions in Visoid.
  5. Choose and refine instead of generating endlessly.
  6. Finish only what matters in Photoshop.
06 / Photoshop

PHOTOSHOP IS NOT JUST FOR MAKING IT PRETTY.

Photoshop Render

01 HIERARCHY

Control what the eye sees first.

02 ATMOSPHERE

Light, people and texture should support the spatial idea.

03 COLLAGE

A fast collage can test an idea before a polished render is worth making.

04 DIAGRAMS

Simple graphics are often stronger than over-designed ones.

05 FINAL CONTROL

Colour, contrast and consistency before layout.

07 / InDesign

YOUR PRESENTATION IS PART OF THE PROJECT.

InDesign is where I would learn to edit: hierarchy, sequence, white space and what deserves to be large.

InDesign Layout

01 ONE HERO

Decide what should be understood first.

02 ONE GRID

Use alignment instead of decorating empty space.

03 FEWER FONT SIZES

Typography should organise, not perform.

04 WHITE SPACE

Do not fill every centimetre.

05 PRINT TEST

Always.

11 / Case Study

ONE PROJECT. ONE IDEA. MANY SCALES.

I want to show this as a project workflow, not as a collection of final images.

01 / EXPERIENCE FIRST

The project begins with the relationship between landscape, retreat and a slower sequence of arrival. Before details, the project needs a clear spatial intention.

Concept

WHAT TO NOTICE

  1. the building sits low in the landscape
  2. the circular form organises movement
  3. architecture and landscape are read together before the room
12 / Case Study

PLAN + SECTION HAVE DIFFERENT JOBS.

Section Plan

PLAN: Organisation, sequence, programme, circulation and the geometry of the central space.

SECTION: Level changes, ground, light, structure and the relationship between interior and landscape.

FIRST-YEAR EXERCISE
Take one project you admire. Cover the images. Try to explain the idea using only one plan and one section.
13 / Case Study

THE PROJECT GETS MORE PRECISE.

The closer the scale, the more specific the decisions become.

Room Detail

WHAT CHANGES?

At room and detail scale, proportion becomes material, junction, build-up, drainage and the exact way someone touches the architecture.

14 / Learning

COURSES I WOULD ACTUALLY LOOK AT.

My rule: learn one thing, use it immediately in your current project, then learn the next thing.

OT 0 DO 10 / @ot0do10

BEST FOR: structured architecture learning. OPEN RESOURCE

SOFT CULTURE

BEST FOR: software through architecture. OPEN RESOURCE

GROMARCH

BEST FOR: visuals + graphics + workflow. OPEN RESOURCE

DO NOT SAVE 200 TUTORIALS.
Finish one focused course and use it on a real project.
15 / Project Start

DO NOT START WITH PINTEREST.

Start by understanding the problem. Inspiration becomes useful only after you know what you are looking for.

01 WHAT IS THE SITE DOING?

Light, access, slope, neighbours, noise, views, existing structure.

02 WHO IS THIS FOR?

Imagine real routines, not an abstract 'user'.

03 WHAT IS THE ONE IDEA?

If you cannot explain it in one sentence, it is probably not clear enough yet.

04 WHAT MUST THE PLAN SOLVE?

Circulation, privacy, daylight, dimensions, thresholds, storage.

05 WHAT MUST THE SECTION SOLVE?

Height, light, levels, structure, relation to landscape.

THEN LOOK FOR REFERENCES THAT ANSWER THOSE QUESTIONS.

17 / References

DO NOT SAVE A BUILDING. DISSECT IT.

  1. What is the plan doing that mine is not?
  2. Where is the main circulation sequence?
  3. How does the section bring in light?
  4. What is structural and what only looks structural?
  5. Where do materials change - and why there?
  6. How does the building meet the ground?
  7. What happens at the door, window, corner and threshold?
  8. What would still be good if the render was ugly?
A REFERENCE IS A QUESTION YOU CAN LEARN FROM.
18 / Buildings

SIX PROJECTS. SIX DIFFERENT LESSONS.

ALVARO SIZA: LECA SWIMMING POOLS

STUDY: building + landscape

TADAO ANDO: CHURCH OF THE LIGHT

STUDY: light as architecture

CARLO SCARPA: CASTELVECCHIO

STUDY: junctions + stairs

MIES VAN DER ROHE: NEUE NATIONALGALERIE

STUDY: structure + proportion

PETER ZUMTHOR: THERME VALS

STUDY: material + sequence

LACATON & VASSAL: GRAND PARC BORDEAUX

STUDY: generosity + reuse

20 / Crits

ARRIVE WITH A QUESTION, NOT A PANIC.

FOR A CRIT

01 START WITH ONE SENTENCE

What is the project trying to do?

02 SHOW THE RIGHT DRAWING FIRST

The clearest drawing, not necessarily the prettiest.

03 ASK ONE SPECIFIC QUESTION

Make it possible to give you useful feedback.

04 WRITE FEEDBACK DOWN

You will not remember everything afterwards.

05 DO NOT CHANGE EVERYTHING

Separate useful criticism from personal preference.

21 / Workbook

BUILD YOUR FIRST PROJECT SYSTEM.

  1. THE BRIEF: What is actually being asked?
  2. THE QUESTION: What is the one spatial problem I am solving?
  3. THE SITE: What must I respond to?
  4. THE USER: What everyday routine matters?
  5. REFERENCES: What do I need to learn from them?
  6. NEXT DECISION: What exactly do I need to resolve next?
22 / Checklist

FIRST YEAR STARTER CHECKLIST.

  • Install Revit and learn the basic interface.
  • Create one tiny practice model - not a full project.
  • Learn Photoshop selections, masks, layers and adjustment tools.
  • Learn pages, grids and paragraph styles in InDesign.
  • Bookmark 3-4 architecture reference sources you trust.
  • Study one building properly: plan + section + detail + photos.
  • Create a clean folder and file-naming system.
  • Set up automatic backups.
  • Remember: you are allowed to be a beginner.